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A GPU-accelerated slime mold simulation written in Rust using WGPU. This project simulates the emergent behavior of slime mold colonies using compute shaders. It supports millions of agents on modern hardware.
Interactive flow field toy
The source code for my personal web page where I share and explain my creations and other interesting things
An interactive particle life simulation based on several sources, mainly particle-life.com. This is a GPU-accelerated implementation that demonstrates emergent behavior through simple interaction rules.
No description provided.