AAO: Avatar Optimizer: Non Destructive Avatar Optimization Utilities
Playmodeに入った際に確認しました。(アップロード時も発生してそうでした) Unity: 2022.3.22f1 VRChat SDK - Avatars: 3.8.1-beta.1 Av3Emulator: 3.4.8 AAO: 1.8.10-beta.2 NDMF: 1.6.7 (MA: 1.11.4) ```csharp [NDMF] Error Reported: 未知のコンポーネント'VRC.SDK3.Avatars.Components.VRCPerPlatformOverride'を検出しました! Avatar Optimizerにとって未知のコンポーネントが見つかりました。これにより最適化処理の品質が低下し、処理後のアバターが壊れる可能性があります。(元のアバターには影響しません) UnityEngine.Debug:LogWarning (object) nadena.dev.ndmf.ErrorReport:ReportError (nadena.dev.ndmf.IError) (at ./Packages/nadena.dev.ndmf/Editor/ErrorReporting/ErrorReport.cs:165) nadena.dev.ndmf.ErrorReport:ReportError (nadena.dev.ndmf.localization.Localizer,nadena.dev.ndmf.ErrorSeverity,string,object[]) (at ./Packages/nadena.dev.ndmf/Editor/ErrorReporting/ErrorReport.cs:188) Anatawa12.AvatarOptimizer.BuildLog:LogWarning (string,object[]) (at ./Packages/com.anatawa12.avatar-optimizer/Internal/Localization/Editor/BuildLog.cs:12) Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.ComponentDependencyCollector:CollectAllUsages () (at ./Packages/com.anatawa12.avatar-optimizer/Editor/Processors/TraceAndOptimize/ComponentDependencyCollector.cs:67) Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.AutoMergeSkinnedMesh:FilterMergeMeshes (nadena.dev.ndmf.BuildContext,Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.TraceAndOptimizeState) (at ./Packages/com.anatawa12.avatar-optimizer/Editor/Processors/TraceAndOptimize/AutoMergeSkinnedMesh.cs:48) Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.AutoMergeSkinnedMesh:Execute (nadena.dev.ndmf.BuildContext,Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.TraceAndOptimizeState) (at ./Packages/com.anatawa12.avatar-optimizer/Editor/Processors/TraceAndOptimize/AutoMergeSkinnedMesh.cs:21) Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.TraceAndOptimizePass`1<Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.AutoMergeSkinnedMesh>:Execute (nadena.dev.ndmf.BuildContext) (at ./Packages/com.anatawa12.avatar-optimizer/Internal/TraceAndOptimizeBase/TraceAndOptimizeProcessor.cs:105) nadena.dev.ndmf.Pass`1<Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.AutoMergeSkinnedMesh>:nadena.dev.ndmf.IPass.Execute (nadena.dev.ndmf.BuildContext) (at ./Packages/nadena.dev.ndmf/Editor/API/Fluent/Pass.cs:64) nadena.dev.ndmf.ConcretePass:Execute (nadena.dev.ndmf.BuildContext) (at ./Packages/nadena.dev.ndmf/Editor/API/Solver/PluginResolver.cs:39) nadena.dev.ndmf.BuildContext:RunPass (nadena.dev.ndmf.ConcretePass) (at ./Packages/nadena.dev.ndmf/Editor/API/BuildContext.cs:325) nadena.dev.ndmf.AvatarProcessor:ProcessAvatar (nadena.dev.ndmf.BuildContext,nadena.dev.ndmf.BuildPhase,nadena.dev.ndmf.BuildPhase) (at ./Packages/nadena.dev.ndmf/Editor/AvatarProcessor.cs:199) nadena.dev.ndmf.VRChat.BuildFrameworkOptimizeHook:OnPreprocessAvatar (UnityEngine.GameObject) (at ./Packages/nadena.dev.ndmf/Editor/VRChat/BuildFrameworkPreprocessHook.cs:83) VRC.SDKBase.Editor.BuildPipeline.VRCBuildPipelineCallbacks:OnPreprocessAvatar (UnityEngine.GameObject) Lyuma.Av3Emulator.Editor.LyumaAv3EditorSupport/<>c:<.cctor>b__6_0 (UnityEngine.GameObject) (at ./Packages/lyuma.av3emulator/Editor/LyumaAv3EditorSupport.cs:339) Lyuma.Av3Emulator.Runtime.LyumaAv3Emulator:ScanForAvatarsFromSet (System.Collections.Generic.HashSet`1<VRC.SDK3.Avatars.Components.VRCAvatarDescriptor>) (at ./Packages/lyuma.av3emulator/Runtime/Scripts/LyumaAv3Emulator.cs:267) Lyuma.Av3Emulator.Runtime.LyumaAv3Emulator:ScanForAvatars () (at ./Packages/lyuma.av3emulator/Runtime/Scripts/LyumaAv3Emulator.cs:246) Lyuma.Av3Emulator.Runtime.LyumaAv3Emulator:Start () (at ./Packages/lyuma.av3emulator/Runtime/Scripts/LyumaAv3Emulator.cs:232) ```
This issue appears to be discussing a feature request or bug report related to the repository. Based on the content, it seems to be resolved. The issue was opened by Sayamame-beans and has received 2 comments.