a little game engine that'll take you over the moon!
How to handle them? Right now it's a bunch of lines, prone to confusion and error. ``` coffeescript pocket.component 'keyboard', KeyboardState pocket.key { keyboard: {options} } keyboard = pocket.getData 'keyboard' # which doesn't even use the return value of key ```
This issue appears to be discussing a feature request or bug report related to the repository. Based on the content, it seems to be still under discussion. The issue was opened by giladgray and has received 2 comments.