a little game engine that'll take you over the moon!
Would be great to mark a system as disabled, say after it runs once. ``` coffeescript pocket.system 'new-level', (pocket) -> # create a new level pocket.keys [badguys...] pocket.keys [obstacles...] @disable() pocket.system 'is-level-won', (pocket) -> if level is 'beaten' pocket.system('new-level').enable() ``` Note that here a system can have zero dependencies.
This issue appears to be discussing a feature request or bug report related to the repository. Based on the content, it seems to be still under discussion. The issue was opened by giladgray and has received 2 comments.