a little game engine that'll take you over the moon!

Events#5

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Opened 10/29/20142 commentsby giladgray
giladgray

I'd be remiss to build a JavaScript game engine that doesn't provide first-party support for events. The question is how to nicely integrate events and event-driven systems into the linear tick-tick world of a game engine. And how deep do we want to go? Systems become event emitters and listeners. `pocket.system(...).on 'level:win', (args) ->` Are there component events? Maybe for changing properties. But this could get very slow.

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This issue appears to be discussing a feature request or bug report related to the repository. Based on the content, it seems to be still under discussion. The issue was opened by giladgray and has received 2 comments.

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