A simple game engine made in rust
Many algorithms and data structures allow for lockless manipulations. Without the need to wait on locks, these algorithms and DS can greatly increase performance. Unfortunately, the current [ObjectHandle] model requires all data to be behind a lock. There should be an option to allow for an unlocked [FrostyBox] to allow the [ObjectHandle] interface to remain the same.
This issue appears to be discussing a feature request or bug report related to the repository. Based on the content, it seems to be still under discussion. The issue was opened by j-dewey and has received 0 comments.