Hi, I am trying to optimize meshes in .glb files using [gltfpack](https://meshoptimizer.org/gltf/), `gltfpack -i Soldier.glb -o Soldier-opt.glb -c` Pixi3D doesn't seem to render optimized 3d file. Further googling noticed [three.js](https://github.com/mrdoob/three.js/blob/b5244a838f46b903bfda70394733b983d78eb5b7/examples/jsm/loaders/GLTFLoader.js#L363) and [playcanvas](https://github.com/playcanvas/engine/blob/9a0697c6b2cd521db510df49f90028f414006696/src/resources/parser/glb-parser.js#L162) handles KHR_mesh_quantization and EXT_meshopt_compression Minimal reproducible repo is here, https://github.com/goldenratio/pixi3d-poc-72 Any help is appreciated. [attaching models](https://github.com/jnsmalm/pixi3d/files/8312642/Archive.zip)
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