Saving takes a long time. Can this be optimized? Maybe save in chunks in a separate thread while gathering the data? The viewer also doesn't handle really big captures well enough. On my PC (i5 6600K) I drop below 60FPS inside the viewer at about 25000 captured frames. The draw calls should be constant, irregardless of the number of frames. Also at around that number I get dangerously close to the LuaJIT memory limit. Maybe there is some way to save the data more efficiently?
This issue appears to be discussing a feature request or bug report related to the repository. Based on the content, it seems to be still under discussion. The issue was opened by pfirsich and has received 1 comments.