Fast image filters for Browsers with WebGL support
I've implemented a pixelation filter for my in-progress game. Here is a screen shot of the pixelation level being updated in real-time:  If this is something we want, it's a pretty small shader.
This issue appears to be discussing a feature request or bug report related to the repository. Based on the content, it seems to be resolved. The issue was opened by mreinstein and has received 1 comments.