Fast image filters for Browsers with WebGL support
@phoboslab this was another performance issue I ran into....after 10-20 seconds of running this in a tight animation loop, the gpu would take something like 250ms to render. I think this is due to the fact that we are creating a new gl texture unnecessarily on each call. This seems to help quite a bit.
This issue appears to be discussing a feature request or bug report related to the repository. Based on the content, it seems to be resolved. The issue was opened by mreinstein and has received 2 comments.