Small code plugin for Unreal 5 which adds inheritable Actor class that can be spawned only once within same World context.
I haven't abandoned this plugin, just had no opportunities to work on it recently. There're are few things I plan to take care of: - ensure it compiles and works as it should under Windows and cl.exe (currently I only tested it under Linux and clang++) - ensure there are no annoying false warnings generated by intelisense or clangd - ensure there are no breakage in newer versions of Unreal - remove useless documentation telling `ohhh there is a branch on the next line, ohhh here's a loop, oh wow`, I feel like I overly commented the code despite it being so simple - Simpler readme - since plugin is so small, It might be nice to store whole source code in single header file
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