A platformer where the scrolling is like Pitfall but the next area is randomized from a pool of areas and the jumping is like classic Castlevania. Where the players main goal is to get the chalice.

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Refactored the insights page to use the new ActivityListItem component

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Created a reusable ActivityListItem component for consistent activity feeds

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TypeScript errors need to be fixed in the commit details component

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Tests failed in test-utils.tsx

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