A GPU-accelerated slime mold simulation written in Rust using WGPU. This project simulates the emergent behavior of slime mold colonies using compute shaders. It supports millions of agents on modern hardware.

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6/1/2023, 10:15:00 AM
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5/30/2023, 2:20:00 PM

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Update dependencies
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6/1/2023, 11:10:00 AM