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AAO: Avatar Optimizer: Non Destructive Avatar Optimization Utilities
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fix: missing localization for copy enablement animation related errors
#1397
Opened 2/8/2025
2 comments
by
anatawa12
Closed
fix: preventing removing viseme blendShapes not working for manual Merge Skinned Mesh
#1396
Opened 2/8/2025
0 comments
by
anatawa12
Closed
顔を含むメッシュをMerge SkinnedMeshで統合する場合、「BlendShape名を自動変更して重複を避ける」が有効でTraceAndOptimizeがあるとViseme等の設定がはずれてしまうというエラーが出る
#1395
Opened 2/6/2025
3 comments
by
Narazaka
Closed
Merge SkinnedMeshで「有効無効状態に関するアニメーションをコピーする」を有効にすると空白のエラーが出る
#1394
Opened 2/6/2025
4 comments
by
Narazaka
Closed
chore: bump actions/upload-artifact to v4
#1392
Opened 2/4/2025
0 comments
by
anatawa12
Closed
fix: UV1 channel is changed even if _MatCap(2nd)?BlendUV1 is not zero
#1391
Opened 2/4/2025
0 comments
by
anatawa12
Closed
fix: ComponentValidation errors doesn't have context object
#1390
Opened 2/4/2025
0 comments
by
anatawa12
Closed
Trace and Optimize may break 視界ジャック of Integral?
#1388
Opened 2/4/2025
1 comments
by
anatawa12
Closed
Treace and optimize would break MatCap settings with Angel Ring settings
#1387
Opened 2/3/2025
0 comments
by
anatawa12
Closed
AAO T&Oを右クリックメニューからアバターに追加できるように
#1386
Opened 2/1/2025
3 comments
by
Sayamame-beans
Closed
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