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Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine.
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Add more condensed ways of defining macro replacements in `PrebuildConfig.py`
#17
Opened 1/11/2025
0 comments
by
sbseltzer
Closed
Allow spaces in preprocessor directives
#16
Opened 1/10/2025
0 comments
by
sbseltzer
Closed
Add support for `WITHIN` comparisons in `Prebuild.py` & `Prebuild.h`
#14
Opened 1/10/2025
0 comments
by
sbseltzer
Closed
Evaluate a header file to populate the fake macro replacement dictionary
#13
Opened 1/9/2025
0 comments
by
sbseltzer
Closed
Handle `#elif` lines in `Prebuild.py`
#12
Opened 1/9/2025
0 comments
by
sbseltzer
Closed
Cache evaluated value of macro replacements
#10
Opened 1/9/2025
0 comments
by
sbseltzer
Closed
If Mac/Linux shims can stay identical, merge them into a Resources/BuildScripts/POSIX/Prebuild.sh file
#5
Opened 1/7/2025
0 comments
by
sbseltzer
Closed
Handle UE versions with old bundled Python paths on Mac/Linux
#4
Opened 1/7/2025
0 comments
by
sbseltzer
Closed
Add prebuild option for `UE_VERSION_*(major,minor)` macro replacements
#2
Opened 1/7/2025
0 comments
by
sbseltzer
Closed
Add prebuild option for `TObjectPtr` replacements
#1
Opened 1/7/2025
0 comments
by
sbseltzer
Closed
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